EDIT Ok, so, aparently, this was a vector and not a vexel, because it was fully scaleable. So, I rasterized each one of the layers... Honestly, I don't see much difference... but tell me it's a vexel now PLEASE!!
Oh I know, but well... it was for the contest. As ^Jules1983 said: "At the end of the day only you will know if this is the version with the rasterized layers or the actual vector layers."
I've kept the original AI file, so it's still a pure vector.
well, that vector vexel thing is kinda irrelevant... Kinda...
This is how I see it. If I do a drawing in Illustrator so vector stuff, then I bring the file in PS and turn it into a jpeg, which rasterizes all the layers, well, that's still a vector work! Cause it has just been turned into vexel or pure pixel actually for conveniency... On the other hand, let's say you do a vector, then you want to add some textures on top of some objects let's say... so: 1. You import your vector in PS, then add layers of texturing, this is vexel. You cannot make it bigger. The ps layers would get blurry. 2. You keep your file in illustrator, you import your textures in Illustrator, you place them, this is still vexel. Cause, this textures are jpeg, cannot make them bigger either... That's of course, what they mean by not scalable. That's bs, cause you can make them smaller, but not bigger. It is scalable, but only one way. 3. You keep your file in illustrator, every single texture you import, you go into the live trace and turn them all into vectors. This is a killer for the computer. You use your vectored texture the same way you would use the jpeg one. it is scalable, fully, scalable, it is vector. I think I got it right, he he he...
But in the end, it is lame. Cause what matters, is the art. And yours is amazing... Again, I really like the very thick blue line, so... I don't know... So well balanced and attractive...
Yeah... I think what "vexel purists" mean is that the work is vexel ONLY if the original file was made non scalable... I remember a big fight some time ago (I didn't participate) because of vexel purists. This guy =rjonesdesign does vector in Illustrator and then adds drop shadow to make it a vexel... it is vexel, right? Because is not scalable! But a lot of people told him that NO, that it was vector, because you vexels are suppoused to have Idon'tknowhowmuch percentage of rasterized elements to be a vexel... blah blah blah... If you ask me, I think that's bullshit... I hate categorizing art, and vector or vexel are the MEDIA, not the STYLE, so what's the point of that fighting? Just do art!
And you are absolutely right! A % what a pile of crap! Sounds so french and mental masturbation!
This is about Art And I disagree anyway. Cause, in the example you gave, if the drop shadows are made using FILTERS in Illustrator, it become a vexel. Not scalable. Don't care about the %. Cannot make it bigger period! If the shadows are made using EFFECTS, it is vector, as still using algorithms in the making of the shades, so still scalable.
But that's such a pile of crap!
It is important to define a medium, but it is majorly more important to use it. Many many critiques seems to be pretty poor artists themselves and rarely producing a lot....
I find that interesting. An artist needs support. An artist needs critiques, this is only a matter of facts, and critiques are to define what doesn't work in a piece and WHAT WORKS!!!!! Bla bla bla....
Haha it's fine sweetie! And you're absolutley right!
I just try not to participate in such discussions because a) they always lead to nowhere b) I don't care about categorizing c) I rather spend that time making art
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screw love i want a cookie!!!!!! D:<
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Per aspera ad astra
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Per aspera ad astra
I mean, that;s irrelevant, but it ain't a vexel unless it's not scalable as they sd.
Vector are pure.
And this is beautiful!
S
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s ♥ s
I've kept the original AI file, so it's still a pure vector.
I don't care, the contest passed anyway...
Thank you sweetie! And thank you for the +fav!
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Per aspera ad astra
Kinda...
This is how I see it.
If I do a drawing in Illustrator so vector stuff, then I bring the file in PS and turn it into a jpeg, which rasterizes all the layers, well, that's still a vector work!
Cause it has just been turned into vexel or pure pixel actually for conveniency...
On the other hand, let's say you do a vector, then you want to add some textures on top of some objects let's say...
so:
1. You import your vector in PS, then add layers of texturing, this is vexel. You cannot make it bigger.
The ps layers would get blurry.
2. You keep your file in illustrator, you import your textures in Illustrator, you place them, this is still vexel.
Cause, this textures are jpeg, cannot make them bigger either... That's of course, what they mean by not scalable. That's bs, cause you can make them smaller, but not bigger. It is scalable, but only one way.
3. You keep your file in illustrator, every single texture you import, you go into the live trace and turn them all into vectors.
This is a killer for the computer. You use your vectored texture the same way you would use the jpeg one.
it is scalable, fully, scalable, it is vector.
I think I got it right, he he he...
But in the end, it is lame.
Cause what matters, is the art.
And yours is amazing...
Again, I really like the very thick blue line, so... I don't know... So well balanced and attractive...
Sorry for the rant...
S
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s ♥ s
If you ask me, I think that's bullshit... I hate categorizing art, and vector or vexel are the MEDIA, not the STYLE, so what's the point of that fighting? Just do art!
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Per aspera ad astra
A % what a pile of crap!
Sounds so french and mental masturbation!
This is about Art
And I disagree anyway.
Cause, in the example you gave, if the drop shadows are made using FILTERS in Illustrator, it become a vexel.
Not scalable.
Don't care about the %.
Cannot make it bigger period!
If the shadows are made using EFFECTS, it is vector, as still using algorithms in the making of the shades, so still scalable.
But that's such a pile of crap!
It is important to define a medium, but it is majorly more important to use it.
Many many critiques seems to be pretty poor artists themselves and rarely producing a lot....
I find that interesting.
An artist needs support.
An artist needs critiques, this is only a matter of facts, and critiques are to define what doesn't work in a piece and WHAT WORKS!!!!!
Bla bla bla....
Sorry for the rant dear!
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s ♥ s
I just try not to participate in such discussions because
a) they always lead to nowhere
b) I don't care about categorizing
c) I rather spend that time making art
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Per aspera ad astra